Below and Beyond Kyvid

Session Seventeen: Jakita to Abram

Upon completion of the final scenario, the party found themselves within a new chamber. Eight orbs of various colors had been placed within a room with a large closed metal door. The party discovered that each blue orb that had been successfully cleared allowed the party to watch the true event unfold, while the black orbs that included events the party failed were unusable.

Three of the orbs had been successfully done by the drow group. The last clear orb awaited completion by the drow. The party discovered that these orbs were predictions of the future touching upon various parts of the world.

- The townsfolk of Abram were starving and dying when a merchant visits the town and speads disease and undeath among the people.
- The lost city of Bael Turath rises out of the sands of the desert along with a horde of undead who attack the Dwarven nomads.
- The village of Gelsela suffers from a plague of twisted beasts who scare away local game and attack those traveling to and from the area
-The drow city of Erelhei-Cinlu is under seige from a large force of drow and human thralls being controlled by a large force of aboleths

The party also discovered that the necrotic being in the “scrying visions” was a creature known as the Lord of Entropy. But before they could talk more, the drow completed the last task. After a diplomatic encounter with the drow party, Keothi was able to successfully complete the ritual to remove the ziggurat. Fortunately for the group, the drow priestess didn’t survive the aftermath of the event. On her, were a few magic items, but perhaps more important was a key bearing the symbol of House Indoost. With the clever use of their new discs of teleportation and phantom steeds, the party made their way into the Indoost Vaults. Within them, they discovered a hidden treasure trove as well as one of their libraries that was well concealed.

The library revealed that the Lord of Entropy is said to have been born when all creation ceases to exist and he moves backwards in time, triggering key events to bring this future about. In addition, the library journals spoke of a large city of aboleths deeper in the underdark. These creatures remained a great mystery even to the drow, but several theories based on their actions were proposed by them.

Finally, the players activated yet another disc and left one behind in the library. They discovered that the disc put them just outside the walls of the city of Jakita. The party discussed their plans and decided to head into the town then make way to Keothi’s home of Abram.

DM Notes:
- PCs are now level 13
- All Armor, Neck, or Weapons you have are now +3

Session Sixteen: Out of The Dark

The four trials have been completed by the party and they find themselves in a new room full of colored orbs. The party strides forward missing one member to complete the ritual to remove the ziggurat.

Session Fifteen: Possibilities

After two rooms within the ziggurat, the party had succeeded at one of the tasks presented to them and failed another. Two more await them.

DM Note: Give some thought on what your home. Think of a few distinct details that make your home unique and have a general idea of what the place is like, enough to describe it to the other players.

Session Fourteen: In The Mouth of Madness

The strange ritual of the Kuo-Toa caused two of the party members to fall into catatonic states. The remaining three fought their way through the ritual room and through the one-way portal. It was through this gateway, the party discovered the Ziggurat sitting amid the waters, but that is not all they found. A familiar face of Ivo Quartermaine left the party with new knowledge, a restoration of strength, and some new questions regarding his origins.

Session Thirteen: Dark Ziggurat

The Kuo-Toa guardians block the way to the Dark Ziggurat which the PCs have been asked to remove.

Session Twelve: Keothi's Return

Keothi has returned on the wings of angels who have come to save the party from untimely deaths.

DM Note:

Send me a copy of your level 12 character sheets with all the changes you made after leveling so I can reference them. Also include any ideas as how to draw your character more into the main story that has been going on and what your character thinks of it.

Session Eleven: Still Mortimer's Puzzles

Continuing the search for Mortimer’s puzzles and methods of solving them.

Session Ten: Search For The Key

Scrag hired the PCs to clear out the catacombs of undead for House Shiquos. Now, deep in the catacombs, another companion lies dead on the floor, and Scrag peers into the watery depths of the opening in the floor. What adventure awaits them deep Below Kyvid?

Session Nine: Keothi's Death

I’m adding a section under legendary locations for Erelhei-Cinlu.

Session Eight: City of the Drow

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